Friday, November 13, 2015

Imagining the Future of Nursing Education
People employ technologies to develop their knowledge.  Shared knowledge, practice, and ideas are important to their education, work, and lives.  All should have access to different facilities of technologies.  Collaboration and use of performance-enhancing strategies.  Learning environment should motivate the development of community of practice, especially in nursing education, where the practices of nurses depend on their knowledge and professional development. 
One of the most effective and useful teaching strategies is the online teaching.  There should be standards and guidelines for this activity, which control and manage students-to-students contact and interaction, team work, and distance learning.  Moreover, the most familiar technologies to people and students are mobile devices, tablets, and laptops.  Also, students are more attracted to educational gaming, simulations, and virtual technologies.  All technologies should be manipulated into the next generation classroom in which students can live in and interact with all classroom activities.  The Institute of Medicine (2011) mentioned that “nursing curricula need to be reexamined, updated, and adaptive enough to change with patients’ changing needs and improvements in science and technology” (para. 6).  Gao, Chan, and Cheng (2012) explained that the main goal of developing and improving nursing education and curriculum to include all new technologies is to improve the quality of care and save patients’ lives.  Blegen, Goode, Park, Vaughn, and Spetz (2013) stated that it is important to develop nurses’ competencies to be able to provide high technological services and promote patients’ health status.  Hahn and Bartel (2014) presented that the use of gaming strategy in teaching can enhance and improve students’ engagement and interaction to classroom activities; so, they would be more productive.  Roodt and Peier (2013) stated that using YouTube in nursing education would be more fruitful for nursing students.  Jenson and Forsyth (2012) said that the use of virtual reality simulation in nursing education brought a new direction in teaching and learning in nursing, and nursing educators should be experts in proving lectures by using three dimensions technology. 
In short, the future of nursing education and new generation classroom would have different technological facilities in which all nursing educators and students can interact effectively and students’ competencies would be upgraded, including their critical reasoning, problem solving, and other competencies.  So, we can imagine that a classroom would have 3D projector, social media projector, and other technologies, which students can use in their small groups prepared classes. 
References:
Blegen, M. A., Goode, C. J., Park, S. H., Vaughn, T., & Spetz, J. (2013). Baccalaureate education in nursing and patient outcomes. Journal of Nursing Administration, 43(2), 89-94.
Gao, L. L., Chan, S. W. C., & Cheng, B. S. (2012). The past, present and future of nursing education in the People’s Republic of China: A discussion paper. Journal of advanced nursing, 68(6), 1429-1438.
Hahn, J. E., & Bartel, C. (2014). Teaching gaming with technology in the classroom: So you want to be an educator?. Nursing education perspectives,35(3), 197-198.
Jenson, C. E., & Forsyth, D. M. (2012). Virtual reality simulation: Using three-dimensional technology to teach nursing students. Computers Informatics Nursing, 30(6), 312-318.
Roodt, S., & Peier, D. (2013, July). Using Youtube© in the Classroom for the Net Generation of Students. In Proceedings of the Informing Science and Information Technology Education Conference (Vol. 2013, No. 1, pp. 473-488).

The Institute of Medicine. (2011). The future of nursing: Focus on education. Retrieved from https://iom.nationalacademies.org/Reports/2010/The-Future-of-Nursing-Leading-Change-Advancing-Health/Report-Brief-Education.aspx

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