Imagining
the Future of Nursing Education
People employ technologies
to develop their knowledge. Shared
knowledge, practice, and ideas are important to their education, work, and
lives. All should have access to
different facilities of technologies. Collaboration
and use of performance-enhancing strategies.
Learning environment should motivate the development of community of
practice, especially in nursing education, where the practices of nurses depend
on their knowledge and professional development.
One of the most
effective and useful teaching strategies is the online teaching. There should be standards and guidelines for
this activity, which control and manage students-to-students contact and interaction,
team work, and distance learning. Moreover,
the most familiar technologies to people and students are mobile devices,
tablets, and laptops. Also, students are
more attracted to educational gaming, simulations, and virtual
technologies. All technologies should be
manipulated into the next generation classroom in which students can live in and
interact with all classroom activities. The Institute of Medicine (2011) mentioned that
“nursing curricula need to be reexamined, updated, and adaptive enough to
change with patients’ changing needs and improvements in science and technology”
(para. 6). Gao, Chan, and Cheng (2012)
explained that the main goal of developing and improving nursing education and
curriculum to include all new technologies is to improve the quality of care and
save patients’ lives. Blegen, Goode, Park,
Vaughn, and Spetz (2013) stated that it is important to develop nurses’
competencies to be able to provide high technological services and promote
patients’ health status. Hahn and Bartel
(2014) presented that the use of gaming strategy in teaching can enhance and
improve students’ engagement and interaction to classroom activities; so, they
would be more productive. Roodt and
Peier (2013) stated that using YouTube in nursing education would be more
fruitful for nursing students. Jenson
and Forsyth (2012) said that the use of virtual reality simulation in nursing
education brought a new direction in teaching and learning in nursing, and
nursing educators should be experts in proving lectures by using three dimensions
technology.
In short, the future of nursing education and
new generation classroom would have different technological facilities in which
all nursing educators and students can interact effectively and students’
competencies would be upgraded, including their critical reasoning, problem
solving, and other competencies. So, we
can imagine that a classroom would have 3D projector, social media projector,
and other technologies, which students can use in their small groups prepared
classes.
References:
Blegen, M. A.,
Goode, C. J., Park, S. H., Vaughn, T., & Spetz, J. (2013). Baccalaureate
education in nursing and patient outcomes. Journal of Nursing Administration, 43(2), 89-94.
Gao, L. L.,
Chan, S. W. C., & Cheng, B. S. (2012). The past, present and future of
nursing education in the People’s Republic of China: A discussion paper. Journal
of advanced nursing, 68(6), 1429-1438.
Hahn, J. E.,
& Bartel, C. (2014). Teaching gaming with technology in the classroom: So
you want to be an educator?. Nursing education perspectives,35(3), 197-198.
Jenson, C. E.,
& Forsyth, D. M. (2012). Virtual reality simulation: Using
three-dimensional technology to teach nursing students. Computers
Informatics Nursing, 30(6), 312-318.
Roodt, S., &
Peier, D. (2013, July). Using Youtube© in the Classroom for the Net Generation
of Students. In Proceedings of the Informing Science and Information
Technology Education Conference (Vol. 2013, No. 1, pp. 473-488).
The Institute of Medicine. (2011). The future of nursing: Focus on
education. Retrieved from https://iom.nationalacademies.org/Reports/2010/The-Future-of-Nursing-Leading-Change-Advancing-Health/Report-Brief-Education.aspx
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